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to-the-metal x86 optimization

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Have you ever been puzzled about performance or wondered if your code is as efficient as it could be? At GDC 2011, we are hosting a session, "Hotspots, Flops, and uOps" designed to help game developers understand and get the most out of the CPU. This session dives deep into Intel's latest CPU micro architecture (Sandy Bridge) and illustrates how instructions, including the new Advanced Vector Extensions (AVX), are decoded into uOps and executed out-of-order on the x86 back-end.

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